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Medieval Mace

I'm excited to share the final result of a collaborative project with Jan Panholzer! ✨
https://www.artstation.com/jan_panholzer

Jan took care of the modeling and texturing of the mace, while I focused on crafting the environment and cinematic renders.
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The environment might look complex, but it’s built from a single plane with a few subdivisions, totaling around 11 million quad polygons. I used a few masks to blend between three materials to create the entire scene, which is lit by an area light and an HDRI.

Materials used for the scene

Materials used for the scene